Adjusted the volume on the Elderflame Operator equip animation.You can now find in-game, the voices we originally intended for Italian and Mexican Reyna! Unfortunately, due to COVID-19 the talents we identified for the role were not able to record due to regional restrictions.Replaced Reyna’s Voice Over for Italian and Mexican.Observer minimap vision cones are now colored by team.Replaced the previous Weapon Stats textbox in the pre-round shop with an easier-to-compare graphical representation of stats QUALITY OF LIFE Intent is to feel consistent with crouch providing an accuracy benefit.Added a 10% bonus to accuracy when crouching and stationary.Walking spread changed from 1.9 > 1.95.Running spread is changed from 3.4 > 2.1.Fixed bug where jumping had no inaccuracy penalty.running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols.Fixed bug where running inaccuracy on the right-click was much higher than intended.We slightly tuned efficacy of jump right-clicks, but (hopefully) haven’t taken away their viability in close-range scenarios The Classic right-click was the primary bug fix here, but we saw an opportunity to make the weapon behave a bit more consistently. We did it-now look at those guns! CYPHER Cyber Cage can now be picked up during the buy phase Before launch, we intended to increase the fidelity of Brimstone’s arms to match the overall quality of the game. When you really think about an FPS, you’ll notice you spend an awful amount of time looking at your arms…like all the time. The Stim beacon is meant to be a pretty situational ability but we felt that revealing Brimstone’s location and having the potential to accidentally buff enemies was making this ability significantly weaker than we’d like. Stim Beacon no longer Buffs enemies and no longer shows its effect radius to enemies We feel like it was impacting rounds a little too frequently, so decided to up the cost slightly. Much like Raze’s Ultimate, Brimstone’s Ult is very impactful and useful in a wide variety of situations. BRIMSTONE Orbital Strike ultimate cost changed from 6 to 7 Ult points So we’re upping the cost by 1, which should help reduce how often players have to face her Showstopper. As a result, it is being used a bit too often. Raze’s ultimate is one of the most impactful in the game and useful in almost any situation. RAZE Showstopper ultimate Cost changed from 6 to 7 Ult points Since Viper’s smoke has so much commitment and makes up so much of her kit, we want to free her to use them in tandem to create powerful options for her team to take sites. The reduction in total uptime when both her vision blockers were active was making it difficult for Viper to use both tools together. Fuel Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active Adding a delay before it fades will hopefully widen the window where Viper and her team can capitalize and pair with the Viper’s Pit updates (above) to provide fresh ways to play around her ult. Viper’s decay depleting so quickly from enemies was limiting the advantage it provided and wasn’t creating the threat we had hoped for as a result. DecayĮnemy decay per second increased from 10 to 15 from all sources.After exiting Viper’s smoke, enemy decay sustains for 2.5 seconds before starting to fade The other improvements should push Viper’s advantage in her own smoke and help her avoid getting traded by enemies using minimap vision to target her. The ability to move outside the ult smoke more freely should provide some new and interesting mind games for Viper to play-and hopefully puts the strategic pressure back on the enemy. With Viper being allowed out of her ult for such a short period of time, we felt that she was not only limited in the plays she could make, but also gave too much continuous information to her enemies. Max time outside of her ult before it collapses changed from 5>15 secondsViper can hold the ability key to drop her ult earlyEnemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their alliesIncreased the brightness of the red enemy glow at the edge of Viper’s near-sight Hey while you’re in the pre-round buy menu, take a look at those new easier-to-compare stats! AGENT UPDATES You’re also gonna have to work a bit extra now if you wanna use those powerful Brimstone and Raze ults.Ī bug fix for the Classic gave us an opportunity to go in and tune the weapon’s behaviour. Four Agents get some polish, with Viper coming away with a series of buffs, including a per second increase of her decay against enemies. Hope you caught some of that VALORANT fan art, too. How about those Elderflame weapon skins? At least they weren’t cake.
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